We All Fall Together
Unity | Choose-You-Adventure | Team Size: 4 | Role: Narrative Designer | ~ 5 - 10 Minutes
A hero embarks on an epic quest! Only this time you're not the hero, but the trusty narrator. Decide how this journey plays out by annoying the living hell out of our Hero!
Gather your word bank and inject them into the story! Play again and get a different story! How many ways can you annoy our hero?
Demonstrated Skills:
Bark Writing
Narrative Design
Fantasy Writing
Design Goals:
Create dialogue and writing that is very physical and active in tone.
Capture the confusion, beauty of endless, liminal spaces.
What I Did:
Designed the central mechanic of using a word bank to fill affect a hero’s journey.
Wrote various scenarios the player could encounter throughout different playthroughs.
Created a work bank that would create unique and interesting responses.
Compiled a list of necessary assets for the artist to source/create.
* Submitted to the 2023 Game Maker’s Toolkit Game Jam