They Sent Us to Infinity
Unity/Ink/Fungus | Visual Novel | Team Size: 5 |
Role: Lead Writer/Narrative Designer/Programming | ~ 20 - 30 minutes
They Sent Us to Infinity tells the story of a crew composed of the brightest minds in the galaxy are sent on a mission to finally see the Edge of the universe.
You, the communication officer aboard the Vespira, are a trusted confidant for the whole crew. When they have trouble they come to you.The mission is three days away from arrival to the Edge. Everyone is scrambling to prepare and tension arises.Now you have a choice: do you mend the problems between your crew or do you stir the pot?
Demonstrated Skills:
Story planning
Writing room leadership
Dialogue Writing
Narrative Design
Technical Narrative Design
Design Goals
Convey the emotional stress of leaving everything you love, knowing you might never see it again.
Place the player in a position to overhear all internal ship communications and create connections with their crew mates.
Led writing team in writing the story, characters and locations.
Researched 1950’s telecommunciations and retro-futurism themes to inform design decisions and art direction.
Designed the game’s central mechanic of operating a switch board on a space ship.
Assisted with programming gameplay mechanics and integration between Ink, Fungus and Unity.