Veil

Card Game | Collaborative Story-telling |
Team Size: 4 | Role: Designer/Writer | ~ 5 - 10 Minutes

VEIL is a storytelling card game set in the late Victorian Era. Players participate in a Spiritualist seance, interpreting major moments of a Spirit’s life through custom tarot-inspired cards.

Demonstrated Skills:

  • Game Design

  • Narrative Design

  • Abstract writing

  • Creative Research

Design Goals:

  • Embark players on a ritualistic storytelling game.

  • Allow players to dictate and develop their own meaning from the game’s various artwork.

As part of the team working on Veil, I designed the core mechanic of tarot cards with art that changes depending on the filter players place on them.

I assisted with researching stories and games set in the Victorian Era in order to develop the game’s story revolving around a woman’s past life. I also contributed with researching aspects of tarot card designs and readings, to inform how we could create a ritualistic playing experience.

I wrote the rules and descriptions for various cards that would later inform our artist with creating the designs for the game’s tarot cards.

What I did:

* Demoed at the 2022 NYU Game Center Showcase